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Opus echo of starsong gameplay6/14/2023 I really wasn’t expecting much most visual novels are simultaneously on-the-nose and hideously overwritten. Yet it’s the story that will captivate the most. Mary's podcast budget skyrocketed in lockdown. A wrong step resulting in death is clearly incorrect - a misremembrance on his part rather than an actual catastrophe - and one which puts you back at the last autosaved point rather than the title screen. Since Jun is recounting his past, the element of surprise is removed. Similarly in outposts you may come across traders hawking “rare” goods or civilians asking for money donations may result in an item or nothing of worth. Failure will usually mean losing ship armour. You’ll be given a base number to beat and if you decide to bluff your way through, you’ll need to roll higher to succeed. You’ll experience random encounters as you travel across space which are usually enemy vessels trying to suss you out. It’s far simpler than it sounds, but still satisfying to complete. This is where the titular starsong comes into play - each song is a music puzzle which requires you to attune a series of lines on the door with the notes of the song in order to harmonise and open it. The navigation is mostly horizontal scrolling, but there are occasional ladders to move you between levels, items to scan and collect en route, and doors to bypass using your sceptre. ![]() When you land on an outpost, asteroid or cave, you’ll take direct control of Jun. Music puzzles involve lining up notes to a door pattern - simple, but fun
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